I'm a passionate and ambitious look dev / lighting artist. I live in Frankfurt, Germany and I have five years of professional experience. Download my resume.
ABOUT MEAfter graduating as a BSc in "media informatics" in 2008 I did my MSc in "digital media" in 2011. Currently I'm working for Pixomondo Frankfurt, Germany as a look dev / lighting artist. I love shading and lighting but I can work as generalist and I am even capable of handling small simulation tasks. I'm always looking forward to gain experience and develop my skills. So if you like my work, I am happy to hear from you!
TECHNICAL BACKGROUNDMy tool of choice is Autodesk Maya which I know very well. I have experience in different rendering engines like mental ray, vray, arnold and mantra. For sculpting I prefer ZBrush over Mudbox and for texturing Mari over Photoshop. As for compositing I am capable of doing simple comps in Nuke or After Effects and I have basic knowledge in 3DS Max, Houdini, Boujou and Realflow.
SOMETHING ELSE?Do you want to know more about me? Just go ahead and ask me. You can use the contact form or your own client: email@example.com
Awards 2016 VES NOMINATION Nominated for Game Of Thrones "Mother's Mercy; Wounded Drogon" (Team Member at Pixomondo)2014 PRIMETIME EMMY AWARD Outstanding Visual Effects in Game Of Thrones "The Children" (Team Member at Pixomondo)2013 PRIMETIME EMMY AWARDOutstanding Visual Effects in Game Of Thrones "Valar Dohaeris" (Team Member at Pixomondo)2012 PRIMETIME EMMY AWARDOutstanding Visual Effects in Game Of Thrones "Valar Morghulis" (Team Member at Pixomondo)2012 ACADEMY AWARDBest Achievement in Visual Effects, Hugo Cabret (Team Member at Pixomondo)